Long ago the Enchanted Chalice kept peace across the kingdom. The jealous sorcerer Zinn shattered that peace — he spirited the Chalice into the depths of the Black Keep and loosed three dragons upon the roads.
You are the last knight of the Golden Castle. Find the keys. Brave the labyrinth and the lightless catacombs. Slay the dragons — or slip past them — and carry the Chalice home to the Golden Hall.
Beware the bat. It covets shiny things.
an homage to Warren Robinett's Adventure (Atari 2600, 1979)
A dragon got you.
The clerics of the Golden Castle weave you back to life.
Whatever you carried lies where you fell. Slain dragons stay slain.
press ENTER or tap to rise again
Light returns to the Golden Hall. Bells ring out across the meadow, over the labyrinth, down into the silent catacombs. Zinn's power is broken; his dragons trouble the roads no more.
The kingdom remembers its knight.
press ENTER or tap for the title
Find the Enchanted Chalice and carry it back inside the Golden Castle. It waits somewhere beyond locked gates, sealed walls, and three hungry dragons.
Walk into an item to pick it up. Drop what you hold first if your hands are full.
They say a single gray dot lies lost in the deepest crypt — and that a wall in the Black Keep still remembers a name…
Click a binding, then press the key you want.
No controller detected.
Move with the left stick or d-pad — any gamepad your device can pair with will work.